/**
* @typedef BlurhashPropsBase
- * @property {string} hash Hash to render
+ * @property {string?} hash Hash to render
* @property {number} width
* Width of the blurred region in pixels. Defaults to 32
* @property {number} [height]
const { current: canvas } = canvasRef;
canvas.width = canvas.width; // resets canvas
- if (dummy) return;
+ if (dummy || !hash) return;
- const pixels = decode(hash, width, height);
- const ctx = canvas.getContext('2d');
- const imageData = new ImageData(pixels, width, height);
+ try {
+ const pixels = decode(hash, width, height);
+ const ctx = canvas.getContext('2d');
+ const imageData = new ImageData(pixels, width, height);
- ctx.putImageData(imageData, 0, 0);
+ ctx.putImageData(imageData, 0, 0);
+ } catch (err) {
+ console.error('Blurhash decoding failure', { err, hash });
+ }
}, [dummy, hash, width, height]);
return (